Electronic articles

מולטימדיה = ממשק רב חושי

קישורים למאמרים אלקטרונים

مقالات مفتو حة

אבן זוהר, ש' .(אפריל, 1994) . מולטימדיה = ממשק רה חושי. מכללת הרצוג לימודי יהדות ורוח.

What Video Games Have to Us About Learning and Literacy

Gee, J.p. (October, 2003). What video Games Have to Us About Learning and Literacy. University of Wisconsin-Madison.

Supply chain simulator : A scenario-based educational tool enhance student learning

Khan, M., Siddiqui,A. & Akhtar, S. (May,2007). Supply chain simulator: A scenario-based educational tool to enhance student learning,

Department of systems Engineering, King University of Petroleum and Minerals, 31261 Dhahran, Saudi Arabia.

Learning From Computer Games

Nahlinder, S., & Oskarsson, A. (December, 2007) .Operational Rrsearch,Modeling and Simulation

Learnung With Computer Games

Linderoth, J. , Lindstron, B. & Alexandersson, M. (2004). Learning With Computer Games : Chapter 10. Lawrence Erblaum

Associates, Inc., Publisher 10 Industrial Avenue, MahWah, New Jersey 07430

Toys, Games, and Media

Goldstien, J., Buking, D. & Brougere, G. (2004). Toys, Games, and Media.Lawrence Erblaum

Associates, Inc., Publisher 10 Industrial Avenue, MahWah, New Jersey 07430

Creating Electronic Learning Environment : Games, Flow, and The user Interface

Jones, M. (february, 1998).Creating Electronic Learning Environment : Games, Flow, and The user Interface, Northern Illionois University.

Bivariate and Multivariate Evedence on the use o Computers at Home and at School

Fuchs, T. & Wobmann, L.(May,2005) Bivariate and Multivariate Evedence on the use o Computers at Home and at School. Ifo working papers.

Engaging Learning : designing e-learning Simulation Games

Quinn, C.( March,2005). Engaging Learning : designing e-learning Simulation Games. Aimmprint of Wiley

Artifical Intelligence for Computer Games

Ram, A., Ontanon S. & Mehta, M. (2007) .Artifical Intelligence for Computer Games. Cognitive Computing Lab (CCL).