Electronic articles
מולטימדיה = ממשק רב חושי
קישורים למאמרים אלקטרונים
مقالات مفتو حة
אבן זוהר, ש' .(אפריל, 1994) . מולטימדיה = ממשק רה חושי. מכללת הרצוג לימודי יהדות ורוח.
What Video Games Have to Us About Learning and Literacy
Gee, J.p. (October, 2003). What video Games Have to Us About Learning and Literacy. University of Wisconsin-Madison.
Supply chain simulator : A scenario-based educational tool enhance student learning
Khan, M., Siddiqui,A. & Akhtar, S. (May,2007). Supply chain simulator: A scenario-based educational tool to enhance student learning,
Department of systems Engineering, King University of Petroleum and Minerals, 31261 Dhahran, Saudi Arabia.
Nahlinder, S., & Oskarsson, A. (December, 2007) .Operational Rrsearch,Modeling and Simulation
Linderoth, J. , Lindstron, B. & Alexandersson, M. (2004). Learning With Computer Games : Chapter 10. Lawrence Erblaum
Associates, Inc., Publisher 10 Industrial Avenue, MahWah, New Jersey 07430
Goldstien, J., Buking, D. & Brougere, G. (2004). Toys, Games, and Media.Lawrence Erblaum
Associates, Inc., Publisher 10 Industrial Avenue, MahWah, New Jersey 07430
Creating Electronic Learning Environment : Games, Flow, and The user Interface
Jones, M. (february, 1998).Creating Electronic Learning Environment : Games, Flow, and The user Interface, Northern Illionois University.
Bivariate and Multivariate Evedence on the use o Computers at Home and at School
Fuchs, T. & Wobmann, L.(May,2005) Bivariate and Multivariate Evedence on the use o Computers at Home and at School. Ifo working papers.
Engaging Learning : designing e-learning Simulation Games
Quinn, C.( March,2005). Engaging Learning : designing e-learning Simulation Games. Aimmprint of Wiley
Artifical Intelligence for Computer Games
Ram, A., Ontanon S. & Mehta, M. (2007) .Artifical Intelligence for Computer Games. Cognitive Computing Lab (CCL).